Super Spender Chapter 228 – Without Three Points of Bravery, Dare Not Climb up Liang Shan (Down)

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Chapter 228: Chapter 223: Without Three Points of Bravery, Dare Not Climb up Liang Shan (Down)

And this was just a figure for twelve hours. In fact, half an hour before the public test began, the number of pre-paid game accounts had reached a terrifying forty-seven hundred thousand! This goes to show just how desperately domestic gamers are longing for a good game. Although there is Monster World, it came out several years ago. Blizzard has been continuously upgrading it, but the visuals and gameplay aspects have been thoroughly studied and understood by its players.

Moreover, because it features rather unattractive character designs, many players, especially female players, do not take a liking to Monster World. You have to admit, if there are more female players in a game, then the number of male players will inevitably increase!

So when Finn Lewis announced these figures a few minutes before the game servers were launched, all the domestic gaming companies went completely mad. They had been persistently cursing the new WY game for its playability and gameplay, but seeing these numbers, it seemed like the game was set to take the market by storm!

Among such a large number of players, a considerable portion was likely attracted by the nine-day luxury tour in Malya Kingdom announced by Finn. I mean, consider this: each player can bring along two family members. This means that as long as they rank among the top ten thousand, they could earn at least thirty thousand Flame Nation coins!

Though there was no actual hard cash, a trip abroad, which is beyond the reach of many, was a tantalizing offer. Seeing the number of players, Finn Lewis was stunned. After mulling over it for a while, he spent another 90,000 points to exchange for ten more servers and had them delivered to the Blue Wind Technology Company.

Once the number of players stabilizes, Finn Lewis would immediately have Blue Wind Technology Company launch the new servers. He firmly believed in the appeal of his game to the players.

Yuri Johnson’s original plan was to start with five server groups, and then launch the remaining five, but Finn insisted on launching all the servers at once. After all, the number of pre-paid player accounts had already exceeded 4-7 million. Ten server groups could only handle a maximum of around 3 million.

If the numbers were any higher, it’s not that the photon computers serving as servers couldn’t handle the load, but the bandwidth of the connections would become an issue. This could lead to severe screen freezes for players. Hence, Finn set the limit at 250,000 players per server.

Even if the servers were at full capacity, with around 250,000 players in each, the gameplay experience would still be smooth and lag-free.

Unlike other games, when the time came for the servers to go live, most players entered the game instantly and were immediately taken to the character creation screen. Seeing this, all the players went wild!

They’d seen videos previously shared online, showcasing ultra-realistic characters, scenery, and in-game graphics comparable to those in big budget movies, which had already bombarded their senses. However, what awaited them in the character creation screen was even more breathtaking.

The designs of the previously created characters were life-like to the point where they looked like characters from a movie. Compared to the cartoon-like characters of other games, these were more attractive. The degree of detail offered when creating a new character was phenomenal.

In other games, some female players spent an hour or two crafting their characters. For this new game, if you wanted to design a character in thorough detail, it is bound to consume more time.

Furthermore, when players chose their character’s gender, they found another option: “Dear player, are you sure you want to have the same gender as your ID card? We strongly recommend that you do, as you might get unexpected surprises during the game.”

Players didn’t know what these surprises could be, but what they did know was that a lot of players would probably choose the same gender as their own. This meant the female characters in the game were more likely to actually be female and not male players portraying female characters. Besides, they found another option at the bottom of character creation, allowing them to upload their own photos. They could scan their faces and generate a character based on their real-life likeness.

This is simply incredible, it’s like creating yourself directly in the game, it’s mind-blowing. Even if you don’t have a photo, you can directly input it with a camera.

While many players enthusiastically engaged in character creation, a significant number of them went with the system’s default avatar and then straight into the game. It was not until they entered the game that they truly let their guard down.

The scenes displayed in the game are identical to those in a movie. Moreover, some high-tech gamers would find that the game graphics are even more stupendous than the official gameplay videos.

“Launch a new set of servers.” An hour after the game was launched, the official forum was nearly blown up by players. The reason was simple: every server had a player queue exceeding 5000! This was the case for all ten servers! The actual queue was even bigger because the number of players waiting only showed up as 5000+! Of course, waiting is normal, but what frustrated the players was the unbearably slow speed of the queue.

In the second server, a player who had initially been eighth in line was only fifth after an entire hour! This was driving the players insane. If even the first few couldn’t get in, what would happen to those behind?

Finn Lewis was speechless. This phenomenon was solely caused by server stability! Photon Computer’s powerful stability was immediately demonstrated when the game started. As long as these players didn’t quit the game themselves, a disconnection was almost impossible. This led to a situation where players who had already entered the game couldn’t leave, barring those in the queue from entering.

Just as the players on the forum who couldn’t get into the game were about to revolt, Finn Lewis finally released a new batch of servers. This time, he directly opened ten new server groups. These ten server groups should be able to accommodate all the players. At the same time, an announcement was published on the official website explaining the queue situation. Upon seeing this explanation, the players were somewhat speechless.

This was something they had never encountered before. However, they had to admit that this was indeed bloody impressive! When in the history of gaming had there ever been a riot because server stability was causing long queues? Should these players be happy or sad? It seems wrong if the server is stable and wrong if it isn’t. Fortunately, WY quickly opened ten new server groups, which finally calmed the players down.

However, other game companies were overjoyed. It’s normal for a game to be popular in the beginning, but opening new servers due to popularity might not necessarily be a good thing, because opening new servers would mean that the number of players in a server won’t hit the maximum. When the server isn’t full, the number of players is less likely to decrease, which can often lead to player loss.

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If the game content is a little lacking, finding many underdeveloped games due to numerous servers is not uncommon. However, these game companies have forgotten one thing. Can WY’s new game servers be compared to their games? Their server limit is only 10,000 players. If they open more servers, this kind of situation will naturally occur.

On the other hand, the number of players on Finn Lewis’s new servers is a whopping twenty-five times more! What concept is twenty-five times? Their twenty-five servers combined could only compare to one of his servers. How could players possibly find the number of surrounding players to be inadequate? As long as they don’t think it’s crowded!

Initially, to avoid overpopulation, players were divided according to their origination from the eight different sects in the Novice Village, and further split through different routes. But once they entered the main map, Finn Lewis had made the game world so large that the players would not seem too sparse!

However, having just one city certainly wouldn’t suffice. So, right after all players left the Novice Village, Finn Lewis set up five cities on the map for players to enter. Each player could choose their own primary city. As the first batch of players began to enter the game, they found that the game graphics were not as complex as they had imagined.

The interface wasn’t cluttered with options either. The game screen was very concise and pretty much self-explanatory. When all the operation interfaces were turned off, it truly fitted the advertise slogan: it’s like playing a movie. What you see and how you interact feels as if you’re moving around in a virtual city, which is a level of immersion only possible when the graphic is hyper-realistic! Regular games could never give players this feeling because the graphics are obviously phony..

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Chapter 228